VTK  9.5.2
vtkOpenGLBatchedPolyDataMapper.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
3
14
15#ifndef vtkOpenGLBatchedPolyDataMapper_h
16#define vtkOpenGLBatchedPolyDataMapper_h
17
19
20#include "vtkColor.h" // class uses vtkColor
21#include "vtkNew.h" // for ivar
22#include "vtkOpenGLCompositePolyDataMapperDelegator.h" // for struct BatchElement
23#include "vtkRenderingOpenGL2Module.h" // for export macro
24#include "vtkSmartPointer.h" // for arg
25#include "vtk_glad.h" // for OpenGL defs
26
27#include <cstdint> // for std::uintptr_t
28#include <memory> // for shared_ptr
29
30VTK_ABI_NAMESPACE_BEGIN
32class vtkPolyData;
33
34class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBatchedPolyDataMapper : public vtkOpenGLPolyDataMapper
35{
36public:
39 void PrintSelf(ostream& os, vtkIndent indent) override;
40
42
47 void AddBatchElement(unsigned int flatIndex, BatchElement&& batchElement);
51
55 std::vector<vtkPolyData*> GetRenderedList() const;
57
61 void RenderPiece(vtkRenderer* renderer, vtkActor* actor) override;
64
70 vtkHardwareSelector* sel, std::vector<unsigned int>& pixeloffsets, vtkProp* prop) override;
71
73 GLBatchElement* glBatchElement, std::vector<unsigned int>& mypixels);
74
79
80protected:
83
84 void RenderPieceDraw(vtkRenderer* renderer, vtkActor* actor) override;
85 void UpdateCameraShiftScale(vtkRenderer* renderer, vtkActor* actoror) override;
86
90 void DrawIBO(vtkRenderer* renderer, vtkActor* actoror, int primType, vtkOpenGLHelper& CellBO,
91 GLenum mode, int pointSize);
92
96 virtual void SetShaderValues(
97 vtkShaderProgram* prog, GLBatchElement* glBatchElement, size_t primOffset);
98
103 void UpdateShaders(vtkOpenGLHelper& cellBO, vtkRenderer* renderer, vtkActor* actor) override;
104
110 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* renderer, vtkActor* actor) override;
111
115 bool GetNeedToRebuildBufferObjects(vtkRenderer* renderer, vtkActor* actor) override;
116
120 void BuildBufferObjects(vtkRenderer* renderer, vtkActor* actor) override;
121 virtual void AppendOneBufferObject(vtkRenderer* renderer, vtkActor* actor,
122 GLBatchElement* glBatchElement, vtkIdType& vertexOffset, std::vector<unsigned char>& colors,
123 std::vector<float>& norms);
124
129 vtkPolyData* poly, std::vector<unsigned int> (&indices)[4], vtkIdType offset) override;
130
137
138 // Reference to CPDM
140 // Maps an address of a vtkPolyData to its rendering attributes.
141 std::map<std::uintptr_t, std::unique_ptr<GLBatchElement>> VTKPolyDataToGLBatchElement;
142 std::map<unsigned int, std::uintptr_t> FlatIndexToPolyData;
143 // Index arrays for vert, line, poly, strip, edge, stripedge
144 std::vector<unsigned int> IndexArray[PrimitiveEnd];
145 // Whether primitive IDs are used
147 // Whether override color is used for a vtkPolyData
149 // Reference to the current selector.
151 // used by the hardware selector
152 std::vector<std::vector<unsigned int>> PickPixels;
153 // cached array map
154 std::map<vtkAbstractArray*, vtkDataArray*> ColorArrayMap;
155
156private:
158 void operator=(const vtkOpenGLBatchedPolyDataMapper&) = delete;
159};
160
161VTK_ABI_NAMESPACE_END
162#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:42
a class that renders hierarchical polygonal data
general representation of visualization data
a simple class to control print indentation
Definition vtkIndent.h:29
std::vector< vtkPolyData * > GetRenderedList() const
Accessor to the ordered list of PolyData that we last drew.
void ClearBatchElements()
API to add and query a GLBatchElement instance per vtkPolyData.
std::vector< std::vector< unsigned int > > PickPixels
void ReplaceShaderColor(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *renderer, vtkActor *actor) override
Perform string replacements on the shader templates, called from ReplaceShaderValues.
std::map< unsigned int, std::uintptr_t > FlatIndexToPolyData
vtkOpenGLCompositePolyDataMapperDelegator::GLBatchElement GLBatchElement
API to add and query a GLBatchElement instance per vtkPolyData.
vtkOpenGLCompositePolyDataMapperDelegator::BatchElement BatchElement
API to add and query a GLBatchElement instance per vtkPolyData.
BatchElement * GetBatchElement(vtkPolyData *polydata)
API to add and query a GLBatchElement instance per vtkPolyData.
void RenderPiece(vtkRenderer *renderer, vtkActor *actor) override
Implemented by sub classes.
void UpdateShaders(vtkOpenGLHelper &cellBO, vtkRenderer *renderer, vtkActor *actor) override
Make sure appropriate shaders are defined, compiled and bound.
void BuildSelectionIBO(vtkPolyData *poly, std::vector< unsigned int >(&indices)[4], vtkIdType offset) override
Build the selection IBOs, called by UpdateBufferObjects.
std::vector< unsigned int > IndexArray[PrimitiveEnd]
virtual void AppendOneBufferObject(vtkRenderer *renderer, vtkActor *actor, GLBatchElement *glBatchElement, vtkIdType &vertexOffset, std::vector< unsigned char > &colors, std::vector< float > &norms)
void RenderPieceDraw(vtkRenderer *renderer, vtkActor *actor) override
Implemented by sub classes.
void AddBatchElement(unsigned int flatIndex, BatchElement &&batchElement)
API to add and query a GLBatchElement instance per vtkPolyData.
void DrawIBO(vtkRenderer *renderer, vtkActor *actoror, int primType, vtkOpenGLHelper &CellBO, GLenum mode, int pointSize)
Draws primitives.
std::map< vtkAbstractArray *, vtkDataArray * > ColorArrayMap
int CanUseTextureMapForColoring(vtkDataObject *) override
Returns if we can use texture maps for scalar coloring.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void BuildBufferObjects(vtkRenderer *renderer, vtkActor *actor) override
Build the VBO/IBO, called by UpdateBufferObjects.
vtkMTimeType GetMTime() override
Returns the maximum of our and Parent vtkCompositePolyDataMapper's MTime.
void ProcessSelectorPixelBuffers(vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets, vtkProp *prop) override
allows a mapper to update a selections color buffers Called from a prop which in turn is called from ...
static vtkOpenGLBatchedPolyDataMapper * New()
virtual void SetShaderValues(vtkShaderProgram *prog, GLBatchElement *glBatchElement, size_t primOffset)
Applies rendering attributes for the corresponding polydata in the glBatchElement.
~vtkOpenGLBatchedPolyDataMapper() override
void UpdateCameraShiftScale(vtkRenderer *renderer, vtkActor *actoror) override
virtual void ProcessCompositePixelBuffers(vtkHardwareSelector *sel, vtkProp *prop, GLBatchElement *glBatchElement, std::vector< unsigned int > &mypixels)
std::map< std::uintptr_t, std::unique_ptr< GLBatchElement > > VTKPolyDataToGLBatchElement
bool GetNeedToRebuildBufferObjects(vtkRenderer *renderer, vtkActor *actor) override
Does the VBO/IBO need to be rebuilt.
void SetParent(vtkCompositePolyDataMapper *parent)
vtkCompositePolyDataMapperDelegator::BatchElement BatchElement
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:72
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:44
abstract specification for renderers
Definition vtkRenderer.h:60
The ShaderProgram uses one or more Shader objects.
int vtkIdType
Definition vtkType.h:332
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:287