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Visual Servoing Platform version 3.7.0
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In this tutorial you will learn how to install ViSP from source on Linux Fedora. These steps have been tested on Fedora 35 (64 bits) distribution, but should work with any other distribution as well.
Prior to build and install ViSP from source, you may install GNU g++ compiler, CMake and git. This can be achieved running:
$ sudo dnf install gcc-c++ make cmake git wget
First create a workspace that will contain all ViSP source, build, data set and optional 3rd parties. This workspace is here set to $HOME/visp-ws folder, but it could be set to any other location.
In a terminal, run:
$ echo "export VISP_WS=$HOME/visp-ws" >> ~/.bashrc $ source ~/.bashrc $ mkdir -p $VISP_WS
In this section, we give minimal instructions to build ViSP from source just to try ViSP without entering in 4. Advanced ViSP installation.
$ sudo dnf install opencv-devel libX11-devel lapack-devel eigen3-devel libdc1394-devel libv4l-devel zbar-devel libxcb-devel libjpeg-devel libpng-devel nlohmann-json-devel
$ cd $VISP_WS $ git clone https://github.com/lagadic/visp.git
$ mkdir -p $VISP_WS/visp-build $ cd $VISP_WS/visp-build $ cmake ../visp $ make -j4
$ echo "export VISP_DIR=$VISP_WS/visp-build" >> ~/.bashrc $ source ~/.bashrc
To have a trial, just jump to 5. Install ViSP data set before running some binaries that you just build or jump to 7. Next tutorial. You can later come back to the 4. Advanced ViSP installation.
ViSP is interfaced with several optional 3rd party libraries. Follow the link to see the complete list of Supported Third-Party Libraries.
We recommend to install the following:
Installation of recommended 3rd parties could be performed running:
$ sudo dnf install opencv-devel libX11-devel lapack-devel eigen3-devel libdc1394-devel libv4l-devel zbar-devel libxcb-devel nlohmann-json-devel
We give also the way to install other 3rd party libraries to enable specific capabilities.
$ sudo dnf install pcl-devel
$ sudo dnf install Coin3-devel
$ sudo dnf install libjpeg-devel libpng-devel
$ sudo dnf install ogre-devel ogre-samples ois-devel
$ sudo dnf install libdmtx-devel
$ sudo dnf install gsl-devel
$ sudo dnf install gtk2-devel glib2-devel pango-devel atk-devel cairo-develAfter installing the gtk packages, you need to explicitly enable gtk usage during ViSP cmake configuration step by:
$ cd $VISP_WS/visp-build $ cmake ../visp -DUSE_GTK=ON
There are different ways to get ViSP source code in this workspace:
$ tar xvzf visp-x.y.z.tar.gz -C $VISP_WSor
$ unzip visp-x.y.z.zip -d $VISP_WS
$ tar xvzf visp-snapshot-yyyy-mm-dd.tar.gz -C $VISP_WS
$ cd $VISP_WS $ git clone https://github.com/lagadic/visp.git
We suppose now that ViSP source is in the directory $VISP_WS/visp. The following should be adapted if you downloaded ViSP from a zip or tarball. In that case, the source is rather in something like $VISP_WS/visp-x.y.z.
These are the steps to configure ViSP from source with CMake:
$ mkdir $VISP_WS/visp-build
$ cd $VISP_WS/visp-build $ cmake ../vispA more versatile way to configure the build is to use ccmake, the CMake GUI:
$ ccmake ../vispThe following image shows that this command allows to configure (just by pressing [c] key) the build in a more advanced way where some options could be easily turned ON/OFF. It allows also to see which are the 3rd parties that will be used. To generate the makefiles, just press [g] key in the ccmake gui.
To build ViSP libraries proceed with:
$ cd $VISP_WS/visp-build $ make -j4
To build ViSP documentation, you have first to install Doxygen package:
$ sudo dnf install doxygen graphviz
Then you can proceed with:
$ cd $VISP_WS/visp-build $ cmake ../visp $ make -j4 visp_doc
The generated documentation is then available in $VISP_WS/visp-build/doc/html/index.html
$ npm install mathjax $ cmake ../visp -DUSE_MATHJAX=ON $ make -j4 visp_doc
$ cmake ../visp -DENABLE_FULL_DOC=ON $ make -j4 visp_doc
In order to ease ViSP detection by CMake when ViSP is used as a 3rd party in an external project, like the one described in the Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows, you may set VISP_DIR environment variable with the path to the VISPConfig.cmake file:
$ echo "export VISP_DIR=$VISP_WS/visp-build" >> ~/.bashrc $ source ~/.bashrc
Some ViSP examples and tests require a data set that contains images, video, models that is not part of ViSP source code. This data set is available in Github (https://github.com/lagadic/visp-images) or as a release in a separate archive named visp-images-x.y.z.zip. This archive could be downloaded from https://visp.inria.fr/download page. Note that ViSP tutorials are not using ViSP data set.
We give hereafter the two ways to get this data set:
$ unzip ~/Downloads/visp-images-3.6.0.zip -d $VISP_WS
$ ls $VISP_WS/visp-images-3.6.0 3dmodel README.md ellipse mbt video AprilTag Solvay ellipse-1 mbt-cao warp Bayer calibration endianness mbt-depth xml Gaussian-filter circle faces memorial Klimt cube iv mire LICENSE.txt dnn line mire-2
$ echo "export VISP_INPUT_IMAGE_PATH=$VISP_WS/visp-images-3.6.0" >> ~/.bashrc $ source ~/.bashrc
C:\> cd $VISP_WS C:\> git clone https://github.com/lagadic/visp-images.git
$ echo "export VISP_INPUT_IMAGE_PATH=$VISP_WS/visp-images" >> ~/.bashrc $ source ~/.bashrc
$ cd $VISP_WS/visp-build $ ./example/device/display/displayX A click to close the windows... A click to display a cross... Cross position: 201, 441 A click to exit the program... Bye
Since all 3rd parties are optional you may have started to install only some of them. Imagine that you just installed a new third-party, or that you upgraded the version of this 3rd party. The next step is to go back to the build folder, configure ViSP with CMake to detect the newly installed third-party library and build again ViSP. This could be achieved with:
$ cd $VISP_WS/visp-build $ cmake ../visp
Here you can check the content of the ViSP-third-party.txt file and see if the newly installed 3rd party is well detected (see 6.6. Which are the 3rd party libraries that are used in ViSP ?).
Finally, you need to rebuild ViSP with:
$ make -j4
Installing ViSP is optional and not recommended, since ViSP could be used as a 3rd party without installation. If you still want to proceed with the installation run:
$ cd $VISP_WS/visp-build $ sudo make install
$ cd $VISP_WS/visp-build $ cmake ../visp -DCMAKE_INSTALL_PREFIX=/usr $ make -j4 $ sudo make install
$ cd $VISP_WS/visp-build $ cmake ../visp -DCMAKE_INSTALL_PREFIX=/my/install/folder $ make -j4 $ sudo make install $ echo "export VISP_DIR=/my/install/folder/lib/cmake/visp" >> ~/.bashrc $ source ~/.bashrc
After ViSP installation, you can remove installed material using:
$ cd $VISP_WS/visp-build $ sudo make uninstall
If you want to build only ViSP modules libraries, nor the examples, tutorials and tests:
$ cd $VISP_WS/visp-build $ make -j4 visp_modules
If you want to build a given module and all the dependencies:
$ cd $VISP_WS/visp-build $ make -j4 visp_<module_name>
For example to build the model-based tracker module named mbt, run:
$ cd $VISP_WS/visp-build $ make -j4 visp_mbt
To know which are the target available with make:
$ make help | grep visp ... visp_tutorials ... visp_tests ... visp_modules ... visp_doc ... visp_examples ... visp_demos ... visp_clipper ... visp_apriltag ... visp_core ... visp_gui ... visp_imgproc ... visp_io ... gen_visp_java_source ... visp_klt ... visp_me ... visp_sensor ... visp_ar ... visp_blob ... visp_robot ... visp_visual_features ... visp_vs ... visp_vision ... visp_detection ... visp_mbt ... visp_tt ... visp_tt_mi
To see which are the optional 3rd parties that are found during the configuration stage and that will be used by ViSP during the build you can have a look to the text file named ViSP-third-party.txt and located in $VISP_WS/visp-build. We provide hereafter an example of a possible content of this file:
$ cat $VISP_WS/visp-build/ViSP-third-party.txt
==========================================================
General configuration information for ViSP 3.4.1
Version control: v3.4.0-306-g318d05132
Platform:
Timestamp: 2022-01-24T17:53:54Z
Host: Linux 5.15.16-200.fc35.x86_64 x86_64
CMake: 3.22.1
CMake generator: Unix Makefiles
CMake build tool: /usr/bin/gmake
Configuration: Release
C/C++:
Built as dynamic libs?: yes
C++ Compiler: /usr/lib64/ccache/c++ (ver 11.2.1)
C++ flags (Release): -Wall -Wextra -fopenmp -std=c++14 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -O3 -DNDEBUG
C++ flags (Debug): -Wall -Wextra -fopenmp -std=c++14 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -g
C Compiler: /usr/lib64/ccache/cc
C flags (Release): -Wall -Wextra -fopenmp -std=c++14 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -O3 -DNDEBUG
C flags (Debug): -Wall -Wextra -fopenmp -std=c++14 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -g
Linker flags (Release):
Linker flags (Debug):
ViSP modules:
To be built: core gui imgproc io java_bindings_generator klt me sensor ar blob robot visual_features vs vision detection mbt tt tt_mi
Disabled: -
Disabled by dependency: -
Unavailable: java
Python (for build): /usr/bin/python
Java:
ant: NO
JNI: /usr/lib/jvm/java/include /usr/lib/jvm/java/include/linux /usr/lib/jvm/java/include
Build options:
Build deprecated: yes
Build with moment combine: no
Mathematics:
Blas/Lapack: yes
\- Use MKL: no
\- Use OpenBLAS: no
\- Use Atlas: no
\- Use Netlib: no
\- Use GSL: yes (ver 2.6)
\- Use Lapack (built-in): no
Use Eigen3: yes (ver 3.3.9)
Use OpenCV: yes (ver 4.5.3)
Simulator:
Ogre simulator:
\- Use Ogre3D: yes (ver 1.9.0)
\- Use OIS: yes (ver 1.3.0)
Coin simulator:
\- Use Coin3D: yes (ver 3.1.3)
\- Use SoWin: no
\- Use SoXt: no
\- Use SoQt: no
\- Use Qt5: no
\- Use Qt4: no
\- Use Qt3: no
Media I/O:
Use JPEG: yes (ver 62)
Use PNG: yes (ver 1.6.37)
\- Use ZLIB: yes (ver 1.2.11)
Use OpenCV: yes (ver 4.5.3)
Use stb_image (built-in): no
Real robots:
Use Afma6: no
Use Franka: no
Use Viper650: no
Use Viper850: no
Use Kinova Jaco: no
Use aria (Pioneer): no
Use PTU46: no
Use Biclops PTU: no
Use Flir PTU SDK: no
Use Parrot ARSDK: no
\-Use ffmpeg: no
Use Virtuose: no
Use qbdevice (built-in): yes (ver 2.6.0)
Use takktile2 (built-in): yes (ver 1.0.0)
GUI:
Use X11: yes
Use GTK: no
Use OpenCV: yes (ver 4.5.3)
Use GDI: no
Use Direct3D: no
Cameras:
Use DC1394-2.x: yes (ver 2.2.6)
Use CMU 1394: no
Use V4L2: yes (ver 1.22.1)
Use directshow: no
Use OpenCV: yes (ver 4.5.3)
Use FLIR Flycapture: no
Use Basler Pylon: no
Use IDS uEye: no
RGB-D sensors:
Use Realsense: no
Use Realsense2: no
Use Occipital Structure: no
Use Kinect: no
\- Use libfreenect: no
\- Use libusb-1: no
\- Use pthread: yes
Use PCL: yes (ver 1.12.0)
\- Use VTK: yes (ver 9.0.3)
F/T sensors:
Use atidaq (built-in): no
Use comedi: no
Use IIT SDK: no
Detection:
Use zbar: yes (ver 0.23)
Use dmtx: yes (ver 0.7.5)
Use AprilTag (built-in): yes (ver 3.1.1)
\- Use AprilTag big family: no
Misc:
Use Clipper (built-in): yes (ver 6.4.2)
Use pugixml (built-in): yes (ver 1.9.0)
Use libxml2: yes (ver 2.9.12)
Optimization:
Use OpenMP: yes
Use pthread: yes
Use pthread (built-in): no
Use cxx standard: 14
DNN:
Use CUDA Toolkit: no
Use TensorRT: no
Documentation:
Use doxygen: yes
Tests and samples:
Use catch2 (built-in): yes (ver 2.13.7)
Tests: yes
Demos: yes
Examples: yes
Tutorials: yes
Install path: /usr/local
==========================================================
You are now ready to see the next Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows that will show you how to use ViSP as a 3rd party to build your own project.