module Game.LambdaHack.Server.StartM
( initPer, reinitGame, gameReset, applyDebug
#ifdef EXPOSE_INTERNAL
, sampleTrunks, sampleItems
, mapFromFuns, resetFactions, populateDungeon, findEntryPoss
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Control.Monad.Trans.State.Strict as St
import qualified Data.EnumMap.Strict as EM
import qualified Data.EnumSet as ES
import Data.Key (mapWithKeyM_)
import qualified Data.Map.Strict as M
import qualified Data.Set as S
import qualified Data.Text as T
import qualified NLP.Miniutter.English as MU
import qualified System.Random.SplitMix32 as SM
import Game.LambdaHack.Atomic
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.Analytics
import Game.LambdaHack.Common.Area
import Game.LambdaHack.Common.Faction
import Game.LambdaHack.Common.Item
import Game.LambdaHack.Common.Kind
import Game.LambdaHack.Common.Level
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.Point
import Game.LambdaHack.Common.State
import qualified Game.LambdaHack.Common.Tile as Tile
import Game.LambdaHack.Common.Time
import Game.LambdaHack.Common.Types
import qualified Game.LambdaHack.Content.CaveKind as CK
import Game.LambdaHack.Content.FactionKind
import Game.LambdaHack.Content.ItemKind (ItemKind)
import qualified Game.LambdaHack.Content.ItemKind as IK
import Game.LambdaHack.Content.ModeKind
import qualified Game.LambdaHack.Core.Dice as Dice
import Game.LambdaHack.Core.Frequency
import Game.LambdaHack.Core.Random
import qualified Game.LambdaHack.Definition.Ability as Ability
import qualified Game.LambdaHack.Definition.Color as Color
import Game.LambdaHack.Definition.Defs
import Game.LambdaHack.Definition.Flavour
import Game.LambdaHack.Server.CommonM
import qualified Game.LambdaHack.Server.DungeonGen as DungeonGen
import Game.LambdaHack.Server.Fov
import Game.LambdaHack.Server.ItemM
import Game.LambdaHack.Server.ItemRev
import Game.LambdaHack.Server.MonadServer
import Game.LambdaHack.Server.ServerOptions
import Game.LambdaHack.Server.State
initPer :: MonadServer m => m ()
initPer :: forall (m :: * -> *). MonadServer m => m ()
initPer = do
( sfovLitLid, sfovClearLid, sfovLucidLid
,sperValidFid, sperCacheFid, sperFid ) <- (State
-> (FovLitLid, FovClearLid, FovLucidLid, PerValidFid, PerCacheFid,
PerFid))
-> m (FovLitLid, FovClearLid, FovLucidLid, PerValidFid,
PerCacheFid, PerFid)
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State
-> (FovLitLid, FovClearLid, FovLucidLid, PerValidFid, PerCacheFid,
PerFid)
perFidInDungeon
modifyServer $ \StateServer
ser ->
StateServer
ser { sfovLitLid, sfovClearLid, sfovLucidLid
, sperValidFid, sperCacheFid, sperFid }
reinitGame :: MonadServerAtomic m => FactionDict -> m ()
reinitGame :: forall (m :: * -> *). MonadServerAtomic m => FactionDict -> m ()
reinitGame FactionDict
factionDold = do
COps{coitem} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
pers <- getsServer sperFid
ServerOptions{scurChalSer, sknowMap, sshowItemSamples, sclientOptions}
<- getsServer soptions
s <- getState
discoS <- getsState sdiscoKind
let discoKindFiltered =
let f :: ContentId ItemKind -> Bool
f ContentId ItemKind
kindId = Maybe (GroupName ItemKind) -> Bool
forall a. Maybe a -> Bool
isNothing (Maybe (GroupName ItemKind) -> Bool)
-> Maybe (GroupName ItemKind) -> Bool
forall a b. (a -> b) -> a -> b
$ ItemKind -> Maybe (GroupName ItemKind)
IK.getMandatoryPresentAsFromKind
(ItemKind -> Maybe (GroupName ItemKind))
-> ItemKind -> Maybe (GroupName ItemKind)
forall a b. (a -> b) -> a -> b
$ ContentData ItemKind -> ContentId ItemKind -> ItemKind
forall a. ContentData a -> ContentId a -> a
okind ContentData ItemKind
coitem ContentId ItemKind
kindId
in (ContentId ItemKind -> Bool) -> DiscoveryKind -> DiscoveryKind
forall a k. (a -> Bool) -> EnumMap k a -> EnumMap k a
EM.filter ContentId ItemKind -> Bool
f DiscoveryKind
discoS
defL | Bool
sknowMap = State
s
| Bool
otherwise = State -> State
localFromGlobal State
s
defLocal = (DiscoveryKind -> DiscoveryKind) -> State -> State
updateDiscoKind (DiscoveryKind -> DiscoveryKind -> DiscoveryKind
forall a b. a -> b -> a
const DiscoveryKind
discoKindFiltered) State
defL
factionD <- getsState sfactionD
clientStatesOld <- getsServer sclientStates
metaBackupOld <- getsServer smetaBackup
let inMetaGame ContentId ItemKind
kindId = Flag -> Aspect
IK.SetFlag Flag
Ability.MetaGame
Aspect -> [Aspect] -> Bool
forall a. Eq a => a -> [a] -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` ItemKind -> [Aspect]
IK.iaspects (ContentData ItemKind -> ContentId ItemKind -> ItemKind
forall a. ContentData a -> ContentId a -> a
okind ContentData ItemKind
coitem ContentId ItemKind
kindId)
metaDiscoOldFid =
(State -> DiscoveryKind)
-> EnumMap FactionId State -> EnumMap FactionId DiscoveryKind
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map ((ContentId ItemKind -> Bool) -> DiscoveryKind -> DiscoveryKind
forall a k. (a -> Bool) -> EnumMap k a -> EnumMap k a
EM.filter ContentId ItemKind -> Bool
inMetaGame (DiscoveryKind -> DiscoveryKind)
-> (State -> DiscoveryKind) -> State -> DiscoveryKind
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> DiscoveryKind
sdiscoKind) EnumMap FactionId State
clientStatesOld
fidToTeam :: FactionId -> TeamContinuity
fidToTeam FactionId
fid = FactionKind -> TeamContinuity
fteam (FactionKind -> TeamContinuity) -> FactionKind -> TeamContinuity
forall a b. (a -> b) -> a -> b
$ Faction -> FactionKind
gkind (Faction -> FactionKind) -> Faction -> FactionKind
forall a b. (a -> b) -> a -> b
$ FactionDict
factionDold FactionDict -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid
metaDiscoOldTeam =
[(TeamContinuity, DiscoveryKind)]
-> EnumMap TeamContinuity DiscoveryKind
forall k a. Enum k => [(k, a)] -> EnumMap k a
EM.fromList ([(TeamContinuity, DiscoveryKind)]
-> EnumMap TeamContinuity DiscoveryKind)
-> [(TeamContinuity, DiscoveryKind)]
-> EnumMap TeamContinuity DiscoveryKind
forall a b. (a -> b) -> a -> b
$ ((FactionId, DiscoveryKind) -> (TeamContinuity, DiscoveryKind))
-> [(FactionId, DiscoveryKind)]
-> [(TeamContinuity, DiscoveryKind)]
forall a b. (a -> b) -> [a] -> [b]
map ((FactionId -> TeamContinuity)
-> (FactionId, DiscoveryKind) -> (TeamContinuity, DiscoveryKind)
forall b c d. (b -> c) -> (b, d) -> (c, d)
forall (a :: * -> * -> *) b c d.
Arrow a =>
a b c -> a (b, d) (c, d)
first FactionId -> TeamContinuity
fidToTeam) ([(FactionId, DiscoveryKind)] -> [(TeamContinuity, DiscoveryKind)])
-> [(FactionId, DiscoveryKind)]
-> [(TeamContinuity, DiscoveryKind)]
forall a b. (a -> b) -> a -> b
$ EnumMap FactionId DiscoveryKind -> [(FactionId, DiscoveryKind)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs EnumMap FactionId DiscoveryKind
metaDiscoOldFid
exclusiveUnion = (a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
forall a k.
(a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
EM.unionWith ((a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a)
-> (a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
forall a b. (a -> b) -> a -> b
$ \a
_ a
_ -> [Char] -> a
forall a. (?callStack::CallStack) => [Char] -> a
error [Char]
"forbidden duplicate"
metaDiscoAll = EnumMap TeamContinuity DiscoveryKind
metaDiscoOldTeam EnumMap TeamContinuity DiscoveryKind
-> EnumMap TeamContinuity DiscoveryKind
-> EnumMap TeamContinuity DiscoveryKind
forall {k} {a}. EnumMap k a -> EnumMap k a -> EnumMap k a
`exclusiveUnion` EnumMap TeamContinuity DiscoveryKind
metaBackupOld
currentTeams = [TeamContinuity] -> EnumSet TeamContinuity
forall k. Enum k => [k] -> EnumSet k
ES.fromList ([TeamContinuity] -> EnumSet TeamContinuity)
-> [TeamContinuity] -> EnumSet TeamContinuity
forall a b. (a -> b) -> a -> b
$ (Faction -> TeamContinuity) -> [Faction] -> [TeamContinuity]
forall a b. (a -> b) -> [a] -> [b]
map (FactionKind -> TeamContinuity
fteam (FactionKind -> TeamContinuity)
-> (Faction -> FactionKind) -> Faction -> TeamContinuity
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Faction -> FactionKind
gkind) ([Faction] -> [TeamContinuity]) -> [Faction] -> [TeamContinuity]
forall a b. (a -> b) -> a -> b
$ FactionDict -> [Faction]
forall k a. EnumMap k a -> [a]
EM.elems FactionDict
factionD
metaBackupNew = EnumMap TeamContinuity DiscoveryKind
-> EnumSet TeamContinuity -> EnumMap TeamContinuity DiscoveryKind
forall k a. Enum k => EnumMap k a -> EnumSet k -> EnumMap k a
EM.withoutKeys EnumMap TeamContinuity DiscoveryKind
metaDiscoAll EnumSet TeamContinuity
currentTeams
stateNew Faction
fact = case TeamContinuity
-> EnumMap TeamContinuity DiscoveryKind -> Maybe DiscoveryKind
forall k a. Enum k => k -> EnumMap k a -> Maybe a
EM.lookup (FactionKind -> TeamContinuity
fteam (FactionKind -> TeamContinuity) -> FactionKind -> TeamContinuity
forall a b. (a -> b) -> a -> b
$ Faction -> FactionKind
gkind Faction
fact) EnumMap TeamContinuity DiscoveryKind
metaDiscoAll of
Maybe DiscoveryKind
Nothing -> State
defLocal
Just DiscoveryKind
disco -> (DiscoveryKind -> DiscoveryKind) -> State -> State
updateDiscoKind (DiscoveryKind
disco DiscoveryKind -> DiscoveryKind -> DiscoveryKind
forall {k} {a}. EnumMap k a -> EnumMap k a -> EnumMap k a
`EM.union`) State
defLocal
clientStatesNew = (Faction -> State) -> FactionDict -> EnumMap FactionId State
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map Faction -> State
stateNew FactionDict
factionD
modifyServer $ \StateServer
ser -> StateServer
ser { sclientStates = clientStatesNew
, smetaBackup = metaBackupNew }
let updRestart FactionId
fid = FactionId
-> PerLid
-> State
-> Challenge
-> ClientOptions
-> SMGen
-> UpdAtomic
UpdRestart FactionId
fid (PerFid
pers PerFid -> FactionId -> PerLid
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid) (EnumMap FactionId State
clientStatesNew EnumMap FactionId State -> FactionId -> State
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid)
Challenge
scurChalSer ClientOptions
sclientOptions
mapWithKeyM_ (\Key (EnumMap FactionId)
fid Faction
_ -> do
gen1 <- (StateServer -> SMGen) -> m SMGen
forall a. (StateServer -> a) -> m a
forall (m :: * -> *) a. MonadServer m => (StateServer -> a) -> m a
getsServer StateServer -> SMGen
srandom
let (clientRandomSeed, gen2) = SM.splitSMGen gen1
modifyServer $ \StateServer
ser -> StateServer
ser {srandom = gen2}
execUpdAtomic $ updRestart fid clientRandomSeed) factionD
dungeon <- getsState sdungeon
let sactorTime = (Faction -> EnumMap LevelId (EnumMap ActorId Time))
-> FactionDict
-> EnumMap FactionId (EnumMap LevelId (EnumMap ActorId Time))
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map (EnumMap LevelId (EnumMap ActorId Time)
-> Faction -> EnumMap LevelId (EnumMap ActorId Time)
forall a b. a -> b -> a
const ((Level -> EnumMap ActorId Time)
-> Dungeon -> EnumMap LevelId (EnumMap ActorId Time)
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map (EnumMap ActorId Time -> Level -> EnumMap ActorId Time
forall a b. a -> b -> a
const EnumMap ActorId Time
forall k a. EnumMap k a
EM.empty) Dungeon
dungeon)) FactionDict
factionD
strajTime = (Faction -> EnumMap LevelId (EnumMap ActorId Time))
-> FactionDict
-> EnumMap FactionId (EnumMap LevelId (EnumMap ActorId Time))
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map (EnumMap LevelId (EnumMap ActorId Time)
-> Faction -> EnumMap LevelId (EnumMap ActorId Time)
forall a b. a -> b -> a
const ((Level -> EnumMap ActorId Time)
-> Dungeon -> EnumMap LevelId (EnumMap ActorId Time)
forall a b k. (a -> b) -> EnumMap k a -> EnumMap k b
EM.map (EnumMap ActorId Time -> Level -> EnumMap ActorId Time
forall a b. a -> b -> a
const EnumMap ActorId Time
forall k a. EnumMap k a
EM.empty) Dungeon
dungeon)) FactionDict
factionD
modifyServer $ \StateServer
ser -> StateServer
ser {sactorTime, strajTime}
when sshowItemSamples $ do
genOrig <- getsServer srandom
uniqueSetOrig <- getsServer suniqueSet
genOld <- getsServer sgenerationAn
genSampleTrunks <- sampleTrunks dungeon
genSampleItems <- sampleItems dungeon
let sgenerationAn = [GenerationAnalytics] -> GenerationAnalytics
forall k a. [EnumMap k a] -> EnumMap k a
EM.unions [GenerationAnalytics
genSampleTrunks, GenerationAnalytics
genSampleItems, GenerationAnalytics
genOld]
modifyServer $ \StateServer
ser -> StateServer
ser {sgenerationAn}
modifyServer $ \StateServer
ser -> StateServer
ser {srandom = genOrig, suniqueSet = uniqueSetOrig}
populateDungeon
mapM_ (\FactionId
fid -> (LevelId -> m ()) -> [LevelId] -> m ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ (FactionId -> LevelId -> m ()
forall (m :: * -> *).
MonadServerAtomic m =>
FactionId -> LevelId -> m ()
updatePer FactionId
fid) (Dungeon -> [LevelId]
forall k a. Enum k => EnumMap k a -> [k]
EM.keys Dungeon
dungeon))
(EM.keys factionD)
sampleTrunks :: MonadServerAtomic m => Dungeon -> m GenerationAnalytics
sampleTrunks :: forall (m :: * -> *).
MonadServerAtomic m =>
Dungeon -> m GenerationAnalytics
sampleTrunks Dungeon
dungeon = do
COps{cocave, coitem} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
factionD <- getsState sfactionD
let getGroups Level{ContentId CaveKind
lkind :: ContentId CaveKind
lkind :: Level -> ContentId CaveKind
lkind} = ((GroupName ItemKind, Y) -> GroupName ItemKind)
-> [(GroupName ItemKind, Y)] -> [GroupName ItemKind]
forall a b. (a -> b) -> [a] -> [b]
map (GroupName ItemKind, Y) -> GroupName ItemKind
forall a b. (a, b) -> a
fst ([(GroupName ItemKind, Y)] -> [GroupName ItemKind])
-> [(GroupName ItemKind, Y)] -> [GroupName ItemKind]
forall a b. (a -> b) -> a -> b
$ CaveKind -> [(GroupName ItemKind, Y)]
CK.cactorFreq (CaveKind -> [(GroupName ItemKind, Y)])
-> CaveKind -> [(GroupName ItemKind, Y)]
forall a b. (a -> b) -> a -> b
$ ContentData CaveKind -> ContentId CaveKind -> CaveKind
forall a. ContentData a -> ContentId a -> a
okind ContentData CaveKind
cocave ContentId CaveKind
lkind
groups = Set (GroupName ItemKind) -> [GroupName ItemKind]
forall a. Set a -> [a]
S.elems (Set (GroupName ItemKind) -> [GroupName ItemKind])
-> Set (GroupName ItemKind) -> [GroupName ItemKind]
forall a b. (a -> b) -> a -> b
$ [GroupName ItemKind] -> Set (GroupName ItemKind)
forall a. Ord a => [a] -> Set a
S.fromList ([GroupName ItemKind] -> Set (GroupName ItemKind))
-> [GroupName ItemKind] -> Set (GroupName ItemKind)
forall a b. (a -> b) -> a -> b
$ (Level -> [GroupName ItemKind]) -> [Level] -> [GroupName ItemKind]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap Level -> [GroupName ItemKind]
getGroups ([Level] -> [GroupName ItemKind])
-> [Level] -> [GroupName ItemKind]
forall a b. (a -> b) -> a -> b
$ Dungeon -> [Level]
forall k a. EnumMap k a -> [a]
EM.elems Dungeon
dungeon
addGroupToSet !UniqueSet
s0 !GroupName ItemKind
grp =
ContentData ItemKind
-> GroupName ItemKind
-> (UniqueSet -> Y -> ContentId ItemKind -> ItemKind -> UniqueSet)
-> UniqueSet
-> UniqueSet
forall a b.
ContentData a
-> GroupName a -> (b -> Y -> ContentId a -> a -> b) -> b -> b
ofoldlGroup' ContentData ItemKind
coitem GroupName ItemKind
grp (\UniqueSet
s Y
_ ContentId ItemKind
ik ItemKind
_ -> ContentId ItemKind -> UniqueSet -> UniqueSet
forall k. Enum k => k -> EnumSet k -> EnumSet k
ES.insert ContentId ItemKind
ik UniqueSet
s) UniqueSet
s0
trunkKindIds = UniqueSet -> [ContentId ItemKind]
forall k. Enum k => EnumSet k -> [k]
ES.elems (UniqueSet -> [ContentId ItemKind])
-> UniqueSet -> [ContentId ItemKind]
forall a b. (a -> b) -> a -> b
$ (UniqueSet -> GroupName ItemKind -> UniqueSet)
-> UniqueSet -> [GroupName ItemKind] -> UniqueSet
forall b a. (b -> a -> b) -> b -> [a] -> b
forall (t :: * -> *) b a.
Foldable t =>
(b -> a -> b) -> b -> t a -> b
foldl' UniqueSet -> GroupName ItemKind -> UniqueSet
addGroupToSet UniqueSet
forall k. EnumSet k
ES.empty [GroupName ItemKind]
groups
minLid = (LevelId, Level) -> LevelId
forall a b. (a, b) -> a
fst ((LevelId, Level) -> LevelId) -> (LevelId, Level) -> LevelId
forall a b. (a -> b) -> a -> b
$ ((LevelId, Level) -> (LevelId, Level) -> Ordering)
-> [(LevelId, Level)] -> (LevelId, Level)
forall (t :: * -> *) a.
Foldable t =>
(a -> a -> Ordering) -> t a -> a
minimumBy (((LevelId, Level) -> AbsDepth)
-> (LevelId, Level) -> (LevelId, Level) -> Ordering
forall a b. Ord a => (b -> a) -> b -> b -> Ordering
comparing (Level -> AbsDepth
ldepth (Level -> AbsDepth)
-> ((LevelId, Level) -> Level) -> (LevelId, Level) -> AbsDepth
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (LevelId, Level) -> Level
forall a b. (a, b) -> b
snd))
([(LevelId, Level)] -> (LevelId, Level))
-> [(LevelId, Level)] -> (LevelId, Level)
forall a b. (a -> b) -> a -> b
$ Dungeon -> [(LevelId, Level)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs Dungeon
dungeon
Level{ldepth} <- getLevel minLid
let regItem ContentId ItemKind
itemKindId = do
let itemKind :: ItemKind
itemKind = ContentData ItemKind -> ContentId ItemKind -> ItemKind
forall a. ContentData a -> ContentId a -> a
okind ContentData ItemKind
coitem ContentId ItemKind
itemKindId
freq :: Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
freq = (GroupName ItemKind, ContentId ItemKind, ItemKind)
-> Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
forall a. a -> Frequency a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (GroupName ItemKind
IK.HORROR, ContentId ItemKind
itemKindId, ItemKind
itemKind)
case Frequency (FactionId, Faction) -> [(Y, (FactionId, Faction))]
forall a. Frequency a -> [(Y, a)]
runFrequency (Frequency (FactionId, Faction) -> [(Y, (FactionId, Faction))])
-> Frequency (FactionId, Faction) -> [(Y, (FactionId, Faction))]
forall a b. (a -> b) -> a -> b
$ [GroupName ItemKind]
-> ItemKind -> FactionDict -> Frequency (FactionId, Faction)
possibleActorFactions [] ItemKind
itemKind FactionDict
factionD of
[] -> [Char] -> m (Maybe ItemId)
forall a. (?callStack::CallStack) => [Char] -> a
error [Char]
"sampleTrunks: null faction frequency"
(Y
_, (FactionId
fid, Faction
_)) : [(Y, (FactionId, Faction))]
_ -> do
let c :: Container
c = FactionId -> LevelId -> Point -> Container
CTrunk FactionId
fid LevelId
minLid Point
originPoint
jfid :: Maybe FactionId
jfid = FactionId -> Maybe FactionId
forall a. a -> Maybe a
Just FactionId
fid
m2 <- Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
-> AbsDepth -> m NewItem
forall (m :: * -> *).
MonadServerAtomic m =>
Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
-> AbsDepth -> m NewItem
rollItemAspect Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
freq AbsDepth
ldepth
case m2 of
NewItem
NoNewItem -> [Char] -> m (Maybe ItemId)
forall a. (?callStack::CallStack) => [Char] -> a
error [Char]
"sampleTrunks: can't create actor trunk"
NewItem GroupName ItemKind
_ (ItemKnown ItemIdentity
kindIx AspectRecord
ar Maybe FactionId
_) ItemFull
itemFullRaw ItemQuant
itemQuant -> do
let itemKnown :: ItemKnown
itemKnown = ItemIdentity -> AspectRecord -> Maybe FactionId -> ItemKnown
ItemKnown ItemIdentity
kindIx AspectRecord
ar Maybe FactionId
jfid
itemFull :: ItemFull
itemFull =
ItemFull
itemFullRaw {itemBase = (itemBase itemFullRaw) {jfid}}
ItemId -> Maybe ItemId
forall a. a -> Maybe a
Just (ItemId -> Maybe ItemId) -> m ItemId -> m (Maybe ItemId)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Bool -> ItemFullKit -> ItemKnown -> Container -> m ItemId
forall (m :: * -> *).
MonadServerAtomic m =>
Bool -> ItemFullKit -> ItemKnown -> Container -> m ItemId
registerItem Bool
False (ItemFull
itemFull, ItemQuant
itemQuant) ItemKnown
itemKnown Container
c
miids <- mapM regItem trunkKindIds
return $! EM.singleton STrunk
$ EM.fromDistinctAscList $ zip (catMaybes miids) $ repeat 0
sampleItems :: MonadServerAtomic m => Dungeon -> m GenerationAnalytics
sampleItems :: forall (m :: * -> *).
MonadServerAtomic m =>
Dungeon -> m GenerationAnalytics
sampleItems Dungeon
dungeon = do
COps{cocave, coitem} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
let getGroups Level{ContentId CaveKind
lkind :: Level -> ContentId CaveKind
lkind :: ContentId CaveKind
lkind} = ((GroupName ItemKind, Y) -> GroupName ItemKind)
-> [(GroupName ItemKind, Y)] -> [GroupName ItemKind]
forall a b. (a -> b) -> [a] -> [b]
map (GroupName ItemKind, Y) -> GroupName ItemKind
forall a b. (a, b) -> a
fst ([(GroupName ItemKind, Y)] -> [GroupName ItemKind])
-> [(GroupName ItemKind, Y)] -> [GroupName ItemKind]
forall a b. (a -> b) -> a -> b
$ CaveKind -> [(GroupName ItemKind, Y)]
CK.citemFreq (CaveKind -> [(GroupName ItemKind, Y)])
-> CaveKind -> [(GroupName ItemKind, Y)]
forall a b. (a -> b) -> a -> b
$ ContentData CaveKind -> ContentId CaveKind -> CaveKind
forall a. ContentData a -> ContentId a -> a
okind ContentData CaveKind
cocave ContentId CaveKind
lkind
groups = Set (GroupName ItemKind) -> [GroupName ItemKind]
forall a. Set a -> [a]
S.elems (Set (GroupName ItemKind) -> [GroupName ItemKind])
-> Set (GroupName ItemKind) -> [GroupName ItemKind]
forall a b. (a -> b) -> a -> b
$ [GroupName ItemKind] -> Set (GroupName ItemKind)
forall a. Ord a => [a] -> Set a
S.fromList ([GroupName ItemKind] -> Set (GroupName ItemKind))
-> [GroupName ItemKind] -> Set (GroupName ItemKind)
forall a b. (a -> b) -> a -> b
$ (Level -> [GroupName ItemKind]) -> [Level] -> [GroupName ItemKind]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap Level -> [GroupName ItemKind]
getGroups ([Level] -> [GroupName ItemKind])
-> [Level] -> [GroupName ItemKind]
forall a b. (a -> b) -> a -> b
$ Dungeon -> [Level]
forall k a. EnumMap k a -> [a]
EM.elems Dungeon
dungeon
addGroupToSet !UniqueSet
s0 !GroupName ItemKind
grp =
ContentData ItemKind
-> GroupName ItemKind
-> (UniqueSet -> Y -> ContentId ItemKind -> ItemKind -> UniqueSet)
-> UniqueSet
-> UniqueSet
forall a b.
ContentData a
-> GroupName a -> (b -> Y -> ContentId a -> a -> b) -> b -> b
ofoldlGroup' ContentData ItemKind
coitem GroupName ItemKind
grp (\UniqueSet
s Y
_ ContentId ItemKind
ik ItemKind
_ -> ContentId ItemKind -> UniqueSet -> UniqueSet
forall k. Enum k => k -> EnumSet k -> EnumSet k
ES.insert ContentId ItemKind
ik UniqueSet
s) UniqueSet
s0
itemKindIds = UniqueSet -> [ContentId ItemKind]
forall k. Enum k => EnumSet k -> [k]
ES.elems (UniqueSet -> [ContentId ItemKind])
-> UniqueSet -> [ContentId ItemKind]
forall a b. (a -> b) -> a -> b
$ (UniqueSet -> GroupName ItemKind -> UniqueSet)
-> UniqueSet -> [GroupName ItemKind] -> UniqueSet
forall b a. (b -> a -> b) -> b -> [a] -> b
forall (t :: * -> *) b a.
Foldable t =>
(b -> a -> b) -> b -> t a -> b
foldl' UniqueSet -> GroupName ItemKind -> UniqueSet
addGroupToSet UniqueSet
forall k. EnumSet k
ES.empty [GroupName ItemKind]
groups
minLid = (LevelId, Level) -> LevelId
forall a b. (a, b) -> a
fst ((LevelId, Level) -> LevelId) -> (LevelId, Level) -> LevelId
forall a b. (a -> b) -> a -> b
$ ((LevelId, Level) -> (LevelId, Level) -> Ordering)
-> [(LevelId, Level)] -> (LevelId, Level)
forall (t :: * -> *) a.
Foldable t =>
(a -> a -> Ordering) -> t a -> a
minimumBy (((LevelId, Level) -> AbsDepth)
-> (LevelId, Level) -> (LevelId, Level) -> Ordering
forall a b. Ord a => (b -> a) -> b -> b -> Ordering
comparing (Level -> AbsDepth
ldepth (Level -> AbsDepth)
-> ((LevelId, Level) -> Level) -> (LevelId, Level) -> AbsDepth
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (LevelId, Level) -> Level
forall a b. (a, b) -> b
snd))
([(LevelId, Level)] -> (LevelId, Level))
-> [(LevelId, Level)] -> (LevelId, Level)
forall a b. (a -> b) -> a -> b
$ Dungeon -> [(LevelId, Level)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs Dungeon
dungeon
Level{ldepth} <- getLevel minLid
let regItem ContentId ItemKind
itemKindId = do
let itemKind :: ItemKind
itemKind = ContentData ItemKind -> ContentId ItemKind -> ItemKind
forall a. ContentData a -> ContentId a -> a
okind ContentData ItemKind
coitem ContentId ItemKind
itemKindId
freq :: Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
freq = (GroupName ItemKind, ContentId ItemKind, ItemKind)
-> Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
forall a. a -> Frequency a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (GroupName ItemKind
IK.HORROR, ContentId ItemKind
itemKindId, ItemKind
itemKind)
c :: Container
c = LevelId -> Point -> Container
CFloor LevelId
minLid Point
originPoint
m2 <- Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
-> AbsDepth -> m NewItem
forall (m :: * -> *).
MonadServerAtomic m =>
Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
-> AbsDepth -> m NewItem
rollItemAspect Frequency (GroupName ItemKind, ContentId ItemKind, ItemKind)
freq AbsDepth
ldepth
case m2 of
NewItem
NoNewItem -> [Char] -> m (Maybe ItemId)
forall a. (?callStack::CallStack) => [Char] -> a
error [Char]
"sampleItems: can't create sample item"
NewItem GroupName ItemKind
_ ItemKnown
itemKnown ItemFull
itemFull ItemQuant
_ ->
ItemId -> Maybe ItemId
forall a. a -> Maybe a
Just (ItemId -> Maybe ItemId) -> m ItemId -> m (Maybe ItemId)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Bool -> ItemFullKit -> ItemKnown -> Container -> m ItemId
forall (m :: * -> *).
MonadServerAtomic m =>
Bool -> ItemFullKit -> ItemKnown -> Container -> m ItemId
registerItem Bool
False (ItemFull
itemFull, (Y
0, [])) ItemKnown
itemKnown Container
c
miids <- mapM regItem itemKindIds
return $! EM.singleton SItem
$ EM.fromDistinctAscList $ zip (catMaybes miids) $ repeat 0
mapFromFuns :: Ord b => [a] -> [a -> b] -> M.Map b a
mapFromFuns :: forall b a. Ord b => [a] -> [a -> b] -> Map b a
mapFromFuns [a]
domain =
let fromFun :: (a -> b) -> Map b a -> Map b a
fromFun a -> b
f Map b a
m1 =
let invAssocs :: [(b, a)]
invAssocs = (a -> (b, a)) -> [a] -> [(b, a)]
forall a b. (a -> b) -> [a] -> [b]
map (\a
c -> (a -> b
f a
c, a
c)) [a]
domain
m2 :: Map b a
m2 = [(b, a)] -> Map b a
forall k a. Ord k => [(k, a)] -> Map k a
M.fromList [(b, a)]
invAssocs
in Map b a
m2 Map b a -> Map b a -> Map b a
forall k a. Ord k => Map k a -> Map k a -> Map k a
`M.union` Map b a
m1
in ((a -> b) -> Map b a -> Map b a) -> Map b a -> [a -> b] -> Map b a
forall a b. (a -> b -> b) -> b -> [a] -> b
forall (t :: * -> *) a b.
Foldable t =>
(a -> b -> b) -> b -> t a -> b
foldr (a -> b) -> Map b a -> Map b a
fromFun Map b a
forall k a. Map k a
M.empty
resetFactions :: ContentData FactionKind -> Dice.AbsDepth -> ModeKind -> Bool
-> Rnd FactionDict
resetFactions :: ContentData FactionKind
-> AbsDepth -> ModeKind -> Bool -> Rnd FactionDict
resetFactions ContentData FactionKind
cofact AbsDepth
totalDepth ModeKind
mode
Bool
automateAll = do
let rawCreate :: (FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))
-> StateT SMGen Identity (FactionId, Faction)
rawCreate (FactionId
fid, (GroupName FactionKind
fkGroup, [(Y, Dice, GroupName ItemKind)]
initialActors)) = do
gkindId <- Maybe (ContentId FactionKind) -> ContentId FactionKind
forall a. (?callStack::CallStack) => Maybe a -> a
fromJust (Maybe (ContentId FactionKind) -> ContentId FactionKind)
-> StateT SMGen Identity (Maybe (ContentId FactionKind))
-> StateT SMGen Identity (ContentId FactionKind)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> ContentData FactionKind
-> GroupName FactionKind
-> (FactionKind -> Bool)
-> StateT SMGen Identity (Maybe (ContentId FactionKind))
forall a.
Show a =>
ContentData a
-> GroupName a -> (a -> Bool) -> Rnd (Maybe (ContentId a))
opick ContentData FactionKind
cofact GroupName FactionKind
fkGroup (Bool -> FactionKind -> Bool
forall a b. a -> b -> a
const Bool
True)
let gkind@FactionKind{..} = okind cofact gkindId
castInitialActors (Y
ln, Dice
d, GroupName ItemKind
actorGroup) = do
n <- AbsDepth -> AbsDepth -> Dice -> Rnd Y
castDice (Y -> AbsDepth
Dice.AbsDepth (Y -> AbsDepth) -> Y -> AbsDepth
forall a b. (a -> b) -> a -> b
$ Y -> Y
forall a. Num a => a -> a
abs Y
ln) AbsDepth
totalDepth Dice
d
return (ln, n, actorGroup)
ginitial <- mapM castInitialActors initialActors
let cmap =
[Color] -> [Color -> Text] -> Map Text Color
forall b a. Ord b => [a] -> [a -> b] -> Map b a
mapFromFuns [Color]
Color.legalFgCol
[Color -> Text
colorToTeamName, Color -> Text
colorToPlainName, Color -> Text
colorToFancyName]
colorName = Text -> Text
T.toLower (Text -> Text) -> Text -> Text
forall a b. (a -> b) -> a -> b
$ [Text] -> Text
forall a. (?callStack::CallStack) => [a] -> a
head ([Text] -> Text) -> [Text] -> Text
forall a b. (a -> b) -> a -> b
$ Text -> [Text]
T.words Text
fname
prefix = case (Bool
fhasPointman, Bool
finitUnderAI) of
(Bool
False, Bool
False) -> Text
"Uncoordinated"
(Bool
False, Bool
True) -> Text
"Loose"
(Bool
True, Bool
False) -> Text
"Autonomous"
(Bool
True, Bool
True) -> Text
"Controlled"
gnameNew = Text
prefix Text -> Text -> Text
<+> if Bool
fhasGender
then [Part] -> Text
makePhrase [Part -> Part
MU.Ws (Part -> Part) -> Part -> Part
forall a b. (a -> b) -> a -> b
$ Text -> Part
MU.Text Text
fname]
else Text
fname
gcolor = Color -> Text -> Map Text Color -> Color
forall k a. Ord k => a -> k -> Map k a -> a
M.findWithDefault Color
Color.BrWhite Text
colorName Map Text Color
cmap
let gname = Text
gnameNew
gdoctrine = Doctrine
finitDoctrine
gunderAI = Bool
finitUnderAI Bool -> Bool -> Bool
|| ModeKind -> Bool
mattract ModeKind
mode Bool -> Bool -> Bool
|| Bool
automateAll
gdipl = EnumMap k a
forall k a. EnumMap k a
EM.empty
gquit = Maybe a
forall a. Maybe a
Nothing
_gleader = Maybe a
forall a. Maybe a
Nothing
gvictims = EnumMap k a
forall k a. EnumMap k a
EM.empty
gstash = Maybe a
forall a. Maybe a
Nothing
return (fid, Faction{..})
lFs <- ((FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))
-> StateT SMGen Identity (FactionId, Faction))
-> [(FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))]
-> StateT SMGen Identity [(FactionId, Faction)]
forall (t :: * -> *) (m :: * -> *) a b.
(Traversable t, Monad m) =>
(a -> m b) -> t a -> m (t b)
forall (m :: * -> *) a b. Monad m => (a -> m b) -> [a] -> m [b]
mapM (FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))
-> StateT SMGen Identity (FactionId, Faction)
rawCreate ([(FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))]
-> StateT SMGen Identity [(FactionId, Faction)])
-> [(FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))]
-> StateT SMGen Identity [(FactionId, Faction)]
forall a b. (a -> b) -> a -> b
$ [FactionId]
-> [(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)])]
-> [(FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))]
forall a b. [a] -> [b] -> [(a, b)]
zip [Y -> FactionId
forall a. Enum a => Y -> a
toEnum Y
1 ..] ([(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)])]
-> [(FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))])
-> [(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)])]
-> [(FactionId,
(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)]))]
forall a b. (a -> b) -> a -> b
$ ModeKind
-> [(GroupName FactionKind, [(Y, Dice, GroupName ItemKind)])]
mroster ModeKind
mode
let mkDipl Diplomacy
diplMode =
let f :: (k, FactionId) -> EnumMap k Faction -> EnumMap k Faction
f (k
ix1, FactionId
ix2) =
let adj1 :: Faction -> Faction
adj1 Faction
fact = Faction
fact {gdipl = EM.insert ix2 diplMode (gdipl fact)}
in (Faction -> Faction) -> k -> EnumMap k Faction -> EnumMap k Faction
forall k a. Enum k => (a -> a) -> k -> EnumMap k a -> EnumMap k a
EM.adjust Faction -> Faction
adj1 k
ix1
in ((k, FactionId) -> EnumMap k Faction -> EnumMap k Faction)
-> EnumMap k Faction -> t (k, FactionId) -> EnumMap k Faction
forall a b. (a -> b -> b) -> b -> t a -> b
forall (t :: * -> *) a b.
Foldable t =>
(a -> b -> b) -> b -> t a -> b
foldr (k, FactionId) -> EnumMap k Faction -> EnumMap k Faction
f
pairsFromFaction :: (FactionKind -> [TeamContinuity])
-> (FactionId, Faction)
-> [(FactionId, FactionId)]
pairsFromFaction FactionKind -> [TeamContinuity]
selector (FactionId
fid, Faction
fact) =
let teams :: [TeamContinuity]
teams = FactionKind -> [TeamContinuity]
selector (FactionKind -> [TeamContinuity])
-> FactionKind -> [TeamContinuity]
forall a b. (a -> b) -> a -> b
$ Faction -> FactionKind
gkind Faction
fact
hasTeam :: TeamContinuity -> (a, Faction) -> Bool
hasTeam TeamContinuity
team (a
_, Faction
fact2) = TeamContinuity
team TeamContinuity -> TeamContinuity -> Bool
forall a. Eq a => a -> a -> Bool
== FactionKind -> TeamContinuity
fteam (Faction -> FactionKind
gkind Faction
fact2)
pairsFromTeam :: TeamContinuity -> [(FactionId, FactionId)]
pairsFromTeam TeamContinuity
team = case ((FactionId, Faction) -> Bool)
-> [(FactionId, Faction)] -> Maybe (FactionId, Faction)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find (TeamContinuity -> (FactionId, Faction) -> Bool
forall {a}. TeamContinuity -> (a, Faction) -> Bool
hasTeam TeamContinuity
team) [(FactionId, Faction)]
lFs of
Just (FactionId
fid2, Faction
_) -> [(FactionId
fid, FactionId
fid2), (FactionId
fid2, FactionId
fid)]
Maybe (FactionId, Faction)
Nothing -> []
in (TeamContinuity -> [(FactionId, FactionId)])
-> [TeamContinuity] -> [(FactionId, FactionId)]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap TeamContinuity -> [(FactionId, FactionId)]
pairsFromTeam [TeamContinuity]
teams
rawFs = [(FactionId, Faction)] -> FactionDict
forall k a. Enum k => [(k, a)] -> EnumMap k a
EM.fromList [(FactionId, Faction)]
lFs
allianceFs = Diplomacy -> FactionDict -> [(FactionId, FactionId)] -> FactionDict
forall {k} {t :: * -> *}.
(Enum k, Foldable t) =>
Diplomacy
-> EnumMap k Faction -> t (k, FactionId) -> EnumMap k Faction
mkDipl Diplomacy
Alliance FactionDict
rawFs
([(FactionId, FactionId)] -> FactionDict)
-> [(FactionId, FactionId)] -> FactionDict
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> [(FactionId, FactionId)])
-> [(FactionId, Faction)] -> [(FactionId, FactionId)]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap ((FactionKind -> [TeamContinuity])
-> (FactionId, Faction) -> [(FactionId, FactionId)]
pairsFromFaction FactionKind -> [TeamContinuity]
falliedTeams) ([(FactionId, Faction)] -> [(FactionId, FactionId)])
-> [(FactionId, Faction)] -> [(FactionId, FactionId)]
forall a b. (a -> b) -> a -> b
$ FactionDict -> [(FactionId, Faction)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs FactionDict
rawFs
warFs = Diplomacy -> FactionDict -> [(FactionId, FactionId)] -> FactionDict
forall {k} {t :: * -> *}.
(Enum k, Foldable t) =>
Diplomacy
-> EnumMap k Faction -> t (k, FactionId) -> EnumMap k Faction
mkDipl Diplomacy
War FactionDict
allianceFs
([(FactionId, FactionId)] -> FactionDict)
-> [(FactionId, FactionId)] -> FactionDict
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> [(FactionId, FactionId)])
-> [(FactionId, Faction)] -> [(FactionId, FactionId)]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap ((FactionKind -> [TeamContinuity])
-> (FactionId, Faction) -> [(FactionId, FactionId)]
pairsFromFaction FactionKind -> [TeamContinuity]
fenemyTeams) ([(FactionId, Faction)] -> [(FactionId, FactionId)])
-> [(FactionId, Faction)] -> [(FactionId, FactionId)]
forall a b. (a -> b) -> a -> b
$ FactionDict -> [(FactionId, Faction)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs FactionDict
allianceFs
return $! warFs
gameReset :: MonadServer m
=> ServerOptions -> Maybe (GroupName ModeKind)
-> Maybe SM.SMGen -> m State
gameReset :: forall (m :: * -> *).
MonadServer m =>
ServerOptions
-> Maybe (GroupName ModeKind) -> Maybe SMGen -> m State
gameReset ServerOptions
serverOptions Maybe (GroupName ModeKind)
mGameMode Maybe SMGen
mrandom = do
cops@COps{cofact, comode} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
dungeonSeed <- getSetGen $ sdungeonRng serverOptions `mplus` mrandom
srandom <- getSetGen $ smainRng serverOptions `mplus` mrandom
let srngs = Maybe SMGen -> Maybe SMGen -> RNGs
RNGs (SMGen -> Maybe SMGen
forall a. a -> Maybe a
Just SMGen
dungeonSeed) (SMGen -> Maybe SMGen
forall a. a -> Maybe a
Just SMGen
srandom)
when (sdumpInitRngs serverOptions) $ dumpRngs srngs
scoreTable <- restoreScore cops
teamGearOld <- getsServer steamGear
flavourOld <- getsServer sflavour
discoKindRevOld <- getsServer sdiscoKindRev
clientStatesOld <- getsServer sclientStates
let gameMode = GroupName ModeKind
-> Maybe (GroupName ModeKind) -> GroupName ModeKind
forall a. a -> Maybe a -> a
fromMaybe GroupName ModeKind
INSERT_COIN
(Maybe (GroupName ModeKind) -> GroupName ModeKind)
-> Maybe (GroupName ModeKind) -> GroupName ModeKind
forall a b. (a -> b) -> a -> b
$ Maybe (GroupName ModeKind)
mGameMode Maybe (GroupName ModeKind)
-> Maybe (GroupName ModeKind) -> Maybe (GroupName ModeKind)
forall a. Maybe a -> Maybe a -> Maybe a
forall (m :: * -> *) a. MonadPlus m => m a -> m a -> m a
`mplus` ServerOptions -> Maybe (GroupName ModeKind)
sgameMode ServerOptions
serverOptions
rnd :: Rnd (FactionDict, FlavourMap, DiscoveryKind, DiscoveryKindRev,
DungeonGen.FreshDungeon, ContentId ModeKind)
rnd = do
modeKindId <-
ContentId ModeKind
-> Maybe (ContentId ModeKind) -> ContentId ModeKind
forall a. a -> Maybe a -> a
fromMaybe ([Char] -> ContentId ModeKind
forall a. (?callStack::CallStack) => [Char] -> a
error ([Char] -> ContentId ModeKind) -> [Char] -> ContentId ModeKind
forall a b. (a -> b) -> a -> b
$ [Char]
"Unknown game mode:" [Char] -> GroupName ModeKind -> [Char]
forall v. Show v => [Char] -> v -> [Char]
`showFailure` GroupName ModeKind
gameMode)
(Maybe (ContentId ModeKind) -> ContentId ModeKind)
-> StateT SMGen Identity (Maybe (ContentId ModeKind))
-> StateT SMGen Identity (ContentId ModeKind)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> ContentData ModeKind
-> GroupName ModeKind
-> (ModeKind -> Bool)
-> StateT SMGen Identity (Maybe (ContentId ModeKind))
forall a.
Show a =>
ContentData a
-> GroupName a -> (a -> Bool) -> Rnd (Maybe (ContentId a))
opick ContentData ModeKind
comode GroupName ModeKind
gameMode (Bool -> ModeKind -> Bool
forall a b. a -> b -> a
const Bool
True)
let mode = ContentData ModeKind -> ContentId ModeKind -> ModeKind
forall a. ContentData a -> ContentId a -> a
okind ContentData ModeKind
comode ContentId ModeKind
modeKindId
flavour <- dungeonFlavourMap cops flavourOld
(discoKind, sdiscoKindRev) <- serverDiscos cops discoKindRevOld
freshDng <- DungeonGen.dungeonGen cops serverOptions $ mcaves mode
factionD <- resetFactions cofact (DungeonGen.freshTotalDepth freshDng)
mode (sautomateAll serverOptions)
return ( factionD, flavour, discoKind
, sdiscoKindRev, freshDng, modeKindId )
let ( factionD, sflavour, discoKind
,sdiscoKindRev, DungeonGen.FreshDungeon{..}, modeKindId ) =
St.evalState rnd dungeonSeed
defState = Dungeon
-> AbsDepth
-> FactionDict
-> COps
-> ScoreDict
-> ContentId ModeKind
-> DiscoveryKind
-> State
defStateGlobal Dungeon
freshDungeon AbsDepth
freshTotalDepth
FactionDict
factionD COps
cops ScoreDict
scoreTable ContentId ModeKind
modeKindId DiscoveryKind
discoKind
defSer = StateServer
emptyStateServer { srandom
, srngs }
putServer defSer
modifyServer $ \StateServer
ser -> StateServer
ser { steamGear = teamGearOld
, steamGearCur = teamGearOld
, sclientStates = clientStatesOld
, sdiscoKindRev
, sflavour }
return $! defState
populateDungeon :: forall m. MonadServerAtomic m => m ()
populateDungeon :: forall (m :: * -> *). MonadServerAtomic m => m ()
populateDungeon = do
cops@COps{coTileSpeedup} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
factionD <- getsState sfactionD
curChalSer <- getsServer $ scurChalSer . soptions
let nGt0 (a
_, a
n, c
_) = a
n a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> a
0
ginitialWolf Faction
fact1 = if Challenge -> Bool
cwolf Challenge
curChalSer Bool -> Bool -> Bool
&& FactionKind -> Bool
fhasUI (Faction -> FactionKind
gkind Faction
fact1)
then case ((Y, Y, GroupName ItemKind) -> Bool)
-> [(Y, Y, GroupName ItemKind)] -> [(Y, Y, GroupName ItemKind)]
forall a. (a -> Bool) -> [a] -> [a]
filter (Y, Y, GroupName ItemKind) -> Bool
forall {a} {a} {c}. (Ord a, Num a) => (a, a, c) -> Bool
nGt0 ([(Y, Y, GroupName ItemKind)] -> [(Y, Y, GroupName ItemKind)])
-> [(Y, Y, GroupName ItemKind)] -> [(Y, Y, GroupName ItemKind)]
forall a b. (a -> b) -> a -> b
$ Faction -> [(Y, Y, GroupName ItemKind)]
ginitial Faction
fact1 of
[] -> []
(Y
ln, Y
_, GroupName ItemKind
grp) : [(Y, Y, GroupName ItemKind)]
_ -> [(Y
ln, Y
1, GroupName ItemKind
grp)]
else Faction -> [(Y, Y, GroupName ItemKind)]
ginitial Faction
fact1
needInitialCrew = ((FactionId, Faction) -> (FactionId, Faction) -> Ordering)
-> [(FactionId, Faction)] -> [(FactionId, Faction)]
forall a. (a -> a -> Ordering) -> [a] -> [a]
sortBy (((FactionId, Faction) -> FactionId)
-> (FactionId, Faction) -> (FactionId, Faction) -> Ordering
forall a b. Ord a => (b -> a) -> b -> b -> Ordering
comparing (FactionId, Faction) -> FactionId
forall a b. (a, b) -> a
fst)
([(FactionId, Faction)] -> [(FactionId, Faction)])
-> [(FactionId, Faction)] -> [(FactionId, Faction)]
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> Bool)
-> [(FactionId, Faction)] -> [(FactionId, Faction)]
forall a. (a -> Bool) -> [a] -> [a]
filter (Bool -> Bool
not (Bool -> Bool)
-> ((FactionId, Faction) -> Bool) -> (FactionId, Faction) -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [(Y, Y, GroupName ItemKind)] -> Bool
forall a. [a] -> Bool
null ([(Y, Y, GroupName ItemKind)] -> Bool)
-> ((FactionId, Faction) -> [(Y, Y, GroupName ItemKind)])
-> (FactionId, Faction)
-> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Faction -> [(Y, Y, GroupName ItemKind)]
ginitialWolf (Faction -> [(Y, Y, GroupName ItemKind)])
-> ((FactionId, Faction) -> Faction)
-> (FactionId, Faction)
-> [(Y, Y, GroupName ItemKind)]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (FactionId, Faction) -> Faction
forall a b. (a, b) -> b
snd)
([(FactionId, Faction)] -> [(FactionId, Faction)])
-> [(FactionId, Faction)] -> [(FactionId, Faction)]
forall a b. (a -> b) -> a -> b
$ FactionDict -> [(FactionId, Faction)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs FactionDict
factionD
getEntryLevels (FactionId
_, Faction
fact) =
((Y, Y, GroupName ItemKind) -> LevelId)
-> [(Y, Y, GroupName ItemKind)] -> [LevelId]
forall a b. (a -> b) -> [a] -> [b]
map (\(Y
ln, Y
_, GroupName ItemKind
_) -> Y -> LevelId
forall a. Enum a => Y -> a
toEnum Y
ln) ([(Y, Y, GroupName ItemKind)] -> [LevelId])
-> [(Y, Y, GroupName ItemKind)] -> [LevelId]
forall a b. (a -> b) -> a -> b
$ Faction -> [(Y, Y, GroupName ItemKind)]
ginitialWolf Faction
fact
arenas = EnumSet LevelId -> [LevelId]
forall k. Enum k => EnumSet k -> [k]
ES.elems (EnumSet LevelId -> [LevelId]) -> EnumSet LevelId -> [LevelId]
forall a b. (a -> b) -> a -> b
$ [LevelId] -> EnumSet LevelId
forall k. Enum k => [k] -> EnumSet k
ES.fromList ([LevelId] -> EnumSet LevelId) -> [LevelId] -> EnumSet LevelId
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> [LevelId])
-> [(FactionId, Faction)] -> [LevelId]
forall (t :: * -> *) a b. Foldable t => (a -> [b]) -> t a -> [b]
concatMap (FactionId, Faction) -> [LevelId]
getEntryLevels [(FactionId, Faction)]
needInitialCrew
hasActorsOnArena LevelId
lid (FactionId
_, Faction
fact) =
((Y, Y, GroupName ItemKind) -> Bool)
-> [(Y, Y, GroupName ItemKind)] -> Bool
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Bool
any (\(Y
ln, Y
_, GroupName ItemKind
_) -> Y -> LevelId
forall a. Enum a => Y -> a
toEnum Y
ln LevelId -> LevelId -> Bool
forall a. Eq a => a -> a -> Bool
== LevelId
lid) ([(Y, Y, GroupName ItemKind)] -> Bool)
-> [(Y, Y, GroupName ItemKind)] -> Bool
forall a b. (a -> b) -> a -> b
$ Faction -> [(Y, Y, GroupName ItemKind)]
ginitialWolf Faction
fact
initialActorPositions :: LevelId
-> m (LevelId, EM.EnumMap FactionId Point)
initialActorPositions LevelId
lid = do
lvl <- LevelId -> m Level
forall (m :: * -> *). MonadStateRead m => LevelId -> m Level
getLevel LevelId
lid
let arenaFactions =
((FactionId, Faction) -> FactionId)
-> [(FactionId, Faction)] -> [FactionId]
forall a b. (a -> b) -> [a] -> [b]
map (FactionId, Faction) -> FactionId
forall a b. (a, b) -> a
fst ([(FactionId, Faction)] -> [FactionId])
-> [(FactionId, Faction)] -> [FactionId]
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> Bool)
-> [(FactionId, Faction)] -> [(FactionId, Faction)]
forall a. (a -> Bool) -> [a] -> [a]
filter (LevelId -> (FactionId, Faction) -> Bool
hasActorsOnArena LevelId
lid) [(FactionId, Faction)]
needInitialCrew
entryPoss <- rndToAction $ findEntryPoss cops lvl (length arenaFactions)
when (length entryPoss < length arenaFactions) $ debugPossiblyPrint
"Server: populateDungeon: failed to find enough distinct faction starting positions; some factions share positions"
let usedPoss = [(FactionId, Point)] -> EnumMap FactionId Point
forall k a. Enum k => [(k, a)] -> EnumMap k a
EM.fromList ([(FactionId, Point)] -> EnumMap FactionId Point)
-> [(FactionId, Point)] -> EnumMap FactionId Point
forall a b. (a -> b) -> a -> b
$ [FactionId] -> [Point] -> [(FactionId, Point)]
forall a b. [a] -> [b] -> [(a, b)]
zip [FactionId]
arenaFactions ([Point] -> [(FactionId, Point)])
-> [Point] -> [(FactionId, Point)]
forall a b. (a -> b) -> a -> b
$ [Point] -> [Point]
forall a. (?callStack::CallStack) => [a] -> [a]
cycle [Point]
entryPoss
return (lid, usedPoss)
factionPositions <- EM.fromDistinctAscList
<$> mapM initialActorPositions arenas
let initialActors :: (FactionId, Faction) -> m ()
initialActors (FactionId
fid3, Faction
fact3) =
((Y, Y, GroupName ItemKind) -> m ())
-> [(Y, Y, GroupName ItemKind)] -> m ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ (FactionId -> (Y, Y, GroupName ItemKind) -> m ()
placeActors FactionId
fid3) ([(Y, Y, GroupName ItemKind)] -> m ())
-> [(Y, Y, GroupName ItemKind)] -> m ()
forall a b. (a -> b) -> a -> b
$ Faction -> [(Y, Y, GroupName ItemKind)]
ginitialWolf Faction
fact3
placeActors :: FactionId -> (Int, Int, GroupName ItemKind) -> m ()
placeActors FactionId
fid3 (Y
ln, Y
n, GroupName ItemKind
actorGroup) = do
let lid :: LevelId
lid = Y -> LevelId
forall a. Enum a => Y -> a
toEnum Y
ln
lvl <- LevelId -> m Level
forall (m :: * -> *). MonadStateRead m => LevelId -> m Level
getLevel LevelId
lid
let ppos = EnumMap LevelId (EnumMap FactionId Point)
factionPositions EnumMap LevelId (EnumMap FactionId Point)
-> LevelId -> EnumMap FactionId Point
forall k a. Enum k => EnumMap k a -> k -> a
EM.! LevelId
lid EnumMap FactionId Point -> FactionId -> Point
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid3
validTile ContentId TileKind
t = Bool -> Bool
not (Bool -> Bool) -> Bool -> Bool
forall a b. (a -> b) -> a -> b
$ TileSpeedup -> ContentId TileKind -> Bool
Tile.isNoActor TileSpeedup
coTileSpeedup ContentId TileKind
t
psFree = COps -> Level -> (ContentId TileKind -> Bool) -> Point -> [Point]
nearbyFreePoints COps
cops Level
lvl ContentId TileKind -> Bool
validTile Point
ppos
ps = Y -> [Point] -> [Point]
forall a. Y -> [a] -> [a]
take Y
n [Point]
psFree
when (length ps < n) $ debugPossiblyPrint
"Server: populateDungeon: failed to find enough initial actor positions; some actors are not generated"
localTime <- getsState $ getLocalTime lid
forM_ ps $ \Point
p -> do
rndDelay <- Rnd Y -> m Y
forall (m :: * -> *) a. MonadServer m => Rnd a -> m a
rndToAction (Rnd Y -> m Y) -> Rnd Y -> m Y
forall a b. (a -> b) -> a -> b
$ (Y, Y) -> Rnd Y
forall a. Integral a => (a, a) -> Rnd a
randomR (Y
1, Y
clipsInTurn Y -> Y -> Y
forall a. Num a => a -> a -> a
- Y
1)
let delta = Delta Time -> Y -> Delta Time
timeDeltaScale (Time -> Delta Time
forall a. a -> Delta a
Delta Time
timeClip) Y
rndDelay
rndTime = Time -> Delta Time -> Time
timeShift Time
localTime Delta Time
delta
maid <- addActorFromGroup actorGroup fid3 p lid rndTime
case maid of
Maybe ActorId
Nothing -> [Char] -> m ()
forall a. (?callStack::CallStack) => [Char] -> a
error ([Char] -> m ()) -> [Char] -> m ()
forall a b. (a -> b) -> a -> b
$ [Char]
"can't spawn initial actors"
[Char] -> (LevelId, FactionId) -> [Char]
forall v. Show v => [Char] -> v -> [Char]
`showFailure` (LevelId
lid, FactionId
fid3)
Just ActorId
aid -> do
mleader <- (State -> Maybe ActorId) -> m (Maybe ActorId)
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Maybe ActorId) -> m (Maybe ActorId))
-> (State -> Maybe ActorId) -> m (Maybe ActorId)
forall a b. (a -> b) -> a -> b
$ Faction -> Maybe ActorId
gleader (Faction -> Maybe ActorId)
-> (State -> Faction) -> State -> Maybe ActorId
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (FactionDict -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid3) (FactionDict -> Faction)
-> (State -> FactionDict) -> State -> Faction
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> FactionDict
sfactionD
when (isNothing mleader) $ setFreshLeader fid3 aid
placeItemsInDungeon factionPositions
embedItemsInDungeon
mapM_ initialActors needInitialCrew
findEntryPoss :: COps -> Level -> Int -> Rnd [Point]
findEntryPoss :: COps -> Level -> Y -> Rnd [Point]
findEntryPoss COps{ContentData CaveKind
cocave :: COps -> ContentData CaveKind
cocave :: ContentData CaveKind
cocave, TileSpeedup
coTileSpeedup :: COps -> TileSpeedup
coTileSpeedup :: TileSpeedup
coTileSpeedup}
lvl :: Level
lvl@Level{ContentId CaveKind
lkind :: Level -> ContentId CaveKind
lkind :: ContentId CaveKind
lkind, Area
larea :: Area
larea :: Level -> Area
larea, ([Point], [Point])
lstair :: ([Point], [Point])
lstair :: Level -> ([Point], [Point])
lstair, [Point]
lescape :: [Point]
lescape :: Level -> [Point]
lescape}
Y
kRaw = do
let lskip :: [Y]
lskip = CaveKind -> [Y]
CK.cskip (CaveKind -> [Y]) -> CaveKind -> [Y]
forall a b. (a -> b) -> a -> b
$ ContentData CaveKind -> ContentId CaveKind -> CaveKind
forall a. ContentData a -> ContentId a -> a
okind ContentData CaveKind
cocave ContentId CaveKind
lkind
k :: Y
k = Y
kRaw Y -> Y -> Y
forall a. Num a => a -> a -> a
+ [Y] -> Y
forall a. [a] -> Y
length [Y]
lskip
(Point
_, Y
xspan, Y
yspan) = Area -> (Point, Y, Y)
spanArea Area
larea
factionDist :: Y
factionDist = Y -> Y -> Y
forall a. Ord a => a -> a -> a
max Y
xspan Y
yspan Y -> Y -> Y
forall a. Num a => a -> a -> a
- Y
10
dist :: t Point -> Y -> Point -> p -> Bool
dist !t Point
poss !Y
cmin !Point
l p
_ = (Point -> Bool) -> t Point -> Bool
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Bool
all (\ !Point
pos -> Point -> Point -> Y
chessDist Point
l Point
pos Y -> Y -> Bool
forall a. Ord a => a -> a -> Bool
> Y
cmin) t Point
poss
tryFind :: [Point] -> Y -> Rnd [Point]
tryFind [Point]
_ Y
0 = [Point] -> Rnd [Point]
forall a. a -> StateT SMGen Identity a
forall (m :: * -> *) a. Monad m => a -> m a
return []
tryFind ![Point]
ps !Y
n = do
let ds :: [Point -> ContentId TileKind -> Bool]
ds = [ [Point] -> Y -> Point -> ContentId TileKind -> Bool
forall {t :: * -> *} {p}.
Foldable t =>
t Point -> Y -> Point -> p -> Bool
dist [Point]
ps Y
factionDist
, [Point] -> Y -> Point -> ContentId TileKind -> Bool
forall {t :: * -> *} {p}.
Foldable t =>
t Point -> Y -> Point -> p -> Bool
dist [Point]
ps (Y -> Point -> ContentId TileKind -> Bool)
-> Y -> Point -> ContentId TileKind -> Bool
forall a b. (a -> b) -> a -> b
$ Y
factionDist Y -> Y -> Y
forall a. Integral a => a -> a -> a
`div` Y
2
, [Point] -> Y -> Point -> ContentId TileKind -> Bool
forall {t :: * -> *} {p}.
Foldable t =>
t Point -> Y -> Point -> p -> Bool
dist [Point]
ps (Y -> Point -> ContentId TileKind -> Bool)
-> Y -> Point -> ContentId TileKind -> Bool
forall a b. (a -> b) -> a -> b
$ Y
factionDist Y -> Y -> Y
forall a. Integral a => a -> a -> a
`div` Y
3
, [Point] -> Y -> Point -> ContentId TileKind -> Bool
forall {t :: * -> *} {p}.
Foldable t =>
t Point -> Y -> Point -> p -> Bool
dist [Point]
ps (Y -> Point -> ContentId TileKind -> Bool)
-> Y -> Point -> ContentId TileKind -> Bool
forall a b. (a -> b) -> a -> b
$ Y -> Y -> Y
forall a. Ord a => a -> a -> a
max Y
5 (Y -> Y) -> Y -> Y
forall a b. (a -> b) -> a -> b
$ Y
factionDist Y -> Y -> Y
forall a. Integral a => a -> a -> a
`div` Y
5
, [Point] -> Y -> Point -> ContentId TileKind -> Bool
forall {t :: * -> *} {p}.
Foldable t =>
t Point -> Y -> Point -> p -> Bool
dist [Point]
ps (Y -> Point -> ContentId TileKind -> Bool)
-> Y -> Point -> ContentId TileKind -> Bool
forall a b. (a -> b) -> a -> b
$ Y -> Y -> Y
forall a. Ord a => a -> a -> a
max Y
2 (Y -> Y) -> Y -> Y
forall a b. (a -> b) -> a -> b
$ Y
factionDist Y -> Y -> Y
forall a. Integral a => a -> a -> a
`div` Y
10
]
mp <- Y
-> Level
-> (Point -> ContentId TileKind -> Bool)
-> [Point -> ContentId TileKind -> Bool]
-> (Point -> ContentId TileKind -> Bool)
-> [Point -> ContentId TileKind -> Bool]
-> Rnd (Maybe Point)
findPosTry2 Y
500 Level
lvl
(\Point
_ !ContentId TileKind
t -> TileSpeedup -> ContentId TileKind -> Bool
Tile.isWalkable TileSpeedup
coTileSpeedup ContentId TileKind
t
Bool -> Bool -> Bool
&& Bool -> Bool
not (TileSpeedup -> ContentId TileKind -> Bool
Tile.isNoActor TileSpeedup
coTileSpeedup ContentId TileKind
t))
(Y
-> [Point -> ContentId TileKind -> Bool]
-> [Point -> ContentId TileKind -> Bool]
forall a. Y -> [a] -> [a]
take Y
2 [Point -> ContentId TileKind -> Bool]
ds)
(\Point
_ !ContentId TileKind
t -> TileSpeedup -> ContentId TileKind -> Bool
Tile.isOftenActor TileSpeedup
coTileSpeedup ContentId TileKind
t)
[Point -> ContentId TileKind -> Bool]
ds
case mp of
Just Point
np -> do
nps <- [Point] -> Y -> Rnd [Point]
tryFind (Point
np Point -> [Point] -> [Point]
forall a. a -> [a] -> [a]
: [Point]
ps) (Y
n Y -> Y -> Y
forall a. Num a => a -> a -> a
- Y
1)
return $! np : nps
Maybe Point
Nothing -> [Point] -> Rnd [Point]
forall a. a -> StateT SMGen Identity a
forall (m :: * -> *) a. Monad m => a -> m a
return []
sameStaircase :: [Point] -> Point -> Bool
sameStaircase :: [Point] -> Point -> Bool
sameStaircase [Point]
upStairs Point{Y
px :: Y
py :: Y
py :: Point -> Y
px :: Point -> Y
..} =
(Point -> Bool) -> [Point] -> Bool
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Bool
any (\(Point Y
ux Y
uy) -> Y
uy Y -> Y -> Bool
forall a. Eq a => a -> a -> Bool
== Y
py Bool -> Bool -> Bool
&& Y
ux Y -> Y -> Y
forall a. Num a => a -> a -> a
+ Y
2 Y -> Y -> Bool
forall a. Eq a => a -> a -> Bool
== Y
px) [Point]
upStairs
upAndSomeDownStairs :: [Point]
upAndSomeDownStairs =
([Point], [Point]) -> [Point]
forall a b. (a, b) -> a
fst ([Point], [Point])
lstair
[Point] -> [Point] -> [Point]
forall a. [a] -> [a] -> [a]
++ (Point -> Bool) -> [Point] -> [Point]
forall a. (a -> Bool) -> [a] -> [a]
filter (Bool -> Bool
not (Bool -> Bool) -> (Point -> Bool) -> Point -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [Point] -> Point -> Bool
sameStaircase (([Point], [Point]) -> [Point]
forall a b. (a, b) -> a
fst ([Point], [Point])
lstair)) (([Point], [Point]) -> [Point]
forall a b. (a, b) -> b
snd ([Point], [Point])
lstair)
skipIndexes :: t a -> [b] -> [b]
skipIndexes t a
ixs [b]
l = ((a, b) -> b) -> [(a, b)] -> [b]
forall a b. (a -> b) -> [a] -> [b]
map (a, b) -> b
forall a b. (a, b) -> b
snd ([(a, b)] -> [b]) -> [(a, b)] -> [b]
forall a b. (a -> b) -> a -> b
$ ((a, b) -> Bool) -> [(a, b)] -> [(a, b)]
forall a. (a -> Bool) -> [a] -> [a]
filter (\(a
ix, b
_) -> a
ix a -> t a -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`notElem` t a
ixs)
([(a, b)] -> [(a, b)]) -> [(a, b)] -> [(a, b)]
forall a b. (a -> b) -> a -> b
$ [a] -> [b] -> [(a, b)]
forall a b. [a] -> [b] -> [(a, b)]
zip [a
0..] [b]
l
let !_A :: ()
_A = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (Y
k Y -> Y -> Bool
forall a. Ord a => a -> a -> Bool
> Y
0 Bool -> Bool -> Bool
&& Y
factionDist Y -> Y -> Bool
forall a. Ord a => a -> a -> Bool
> Y
0) ()
onEscapes :: [Point]
onEscapes = Y -> [Point] -> [Point]
forall a. Y -> [a] -> [a]
take Y
k [Point]
lescape
onStairs :: [Point]
onStairs = Y -> [Point] -> [Point]
forall a. Y -> [a] -> [a]
take (Y
k Y -> Y -> Y
forall a. Num a => a -> a -> a
- [Point] -> Y
forall a. [a] -> Y
length [Point]
onEscapes) [Point]
upAndSomeDownStairs
nk :: Y
nk = Y
k Y -> Y -> Y
forall a. Num a => a -> a -> a
- [Point] -> Y
forall a. [a] -> Y
length [Point]
onEscapes Y -> Y -> Y
forall a. Num a => a -> a -> a
- [Point] -> Y
forall a. [a] -> Y
length [Point]
onStairs
found <- [Point] -> Y -> Rnd [Point]
tryFind (Area -> Point
middlePoint Area
larea Point -> [Point] -> [Point]
forall a. a -> [a] -> [a]
: [Point]
onEscapes [Point] -> [Point] -> [Point]
forall a. [a] -> [a] -> [a]
++ [Point]
onStairs) Y
nk
return $! skipIndexes lskip $ onEscapes ++ onStairs ++ found
applyDebug :: MonadServer m => m ()
applyDebug :: forall (m :: * -> *). MonadServer m => m ()
applyDebug = do
ServerOptions{..} <- (StateServer -> ServerOptions) -> m ServerOptions
forall a. (StateServer -> a) -> m a
forall (m :: * -> *) a. MonadServer m => (StateServer -> a) -> m a
getsServer StateServer -> ServerOptions
soptionsNxt
modifyServer $ \StateServer
ser ->
StateServer
ser {soptions = (soptions ser) { sniff
, sallClear
, sdbgMsgSer
, snewGameSer
, sassertExplored
, sdumpInitRngs
, sclientOptions }}