_Ector_GL_API Struct Reference

Data Fields

int init
void(* glActiveTexture )(GLenum texture)
void(* glAttachShader )(GLuint program, GLuint shader)
void(* glBindAttribLocation )(GLuint program, GLuint index, const char *name)
void(* glBindBuffer )(GLenum target, GLuint buffer)
void(* glBindFramebuffer )(GLenum target, GLuint framebuffer)
void(* glBindRenderbuffer )(GLenum target, GLuint renderbuffer)
void(* glBindTexture )(GLenum target, GLuint texture)
void(* glBlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* glBlendEquation )(GLenum mode)
void(* glBlendEquationSeparate )(GLenum modeRGB, GLenum modeAlpha)
void(* glBlendFunc )(GLenum sfactor, GLenum dfactor)
void(* glBlendFuncSeparate )(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* glBufferData )(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
void(* glBufferSubData )(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GLenum(* glCheckFramebufferStatus )(GLenum target)
void(* glClear )(GLbitfield mask)
void(* glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* glClearDepthf )(GLclampf depth)
void(* glClearStencil )(GLint s)
void(* glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* glCompileShader )(GLuint shader)
void(* glCompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(* glCompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* glCopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint(* glCreateProgram )(void)
GLuint(* glCreateShader )(GLenum type)
void(* glCullFace )(GLenum mode)
void(* glDeleteBuffers )(GLsizei n, const GLuint *buffers)
void(* glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers)
void(* glDeleteProgram )(GLuint program)
void(* glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers)
void(* glDeleteShader )(GLuint shader)
void(* glDeleteTextures )(GLsizei n, const GLuint *textures)
void(* glDepthFunc )(GLenum func)
void(* glDepthMask )(GLboolean flag)
void(* glDepthRangef )(GLclampf zNear, GLclampf zFar)
void(* glDetachShader )(GLuint program, GLuint shader)
void(* glDisable )(GLenum cap)
void(* glDisableVertexAttribArray )(GLuint index)
void(* glDrawArrays )(GLenum mode, GLint first, GLsizei count)
void(* glDrawElements )(GLenum mode, GLsizei count, GLenum type, const void *indices)
void(* glEnable )(GLenum cap)
void(* glEnableVertexAttribArray )(GLuint index)
void(* glFinish )(void)
void(* glFlush )(void)
void(* glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* glFrontFace )(GLenum mode)
void(* glGenBuffers )(GLsizei n, GLuint *buffers)
void(* glGenerateMipmap )(GLenum target)
void(* glGenFramebuffers )(GLsizei n, GLuint *framebuffers)
void(* glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers)
void(* glGenTextures )(GLsizei n, GLuint *textures)
void(* glGetActiveAttrib )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
void(* glGetActiveUniform )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
void(* glGetAttachedShaders )(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
int(* glGetAttribLocation )(GLuint program, const char *name)
void(* glGetBooleanv )(GLenum pname, GLboolean *params)
void(* glGetBufferParameteriv )(GLenum target, GLenum pname, GLint *params)
GLenum(* glGetError )(void)
void(* glGetFloatv )(GLenum pname, GLfloat *params)
void(* glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* glGetIntegerv )(GLenum pname, GLint *params)
void(* glGetProgramiv )(GLuint program, GLenum pname, GLint *params)
void(* glGetProgramInfoLog )(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
void(* glGetProgramBinary )(GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* glGetShaderiv )(GLuint shader, GLenum pname, GLint *params)
void(* glGetShaderInfoLog )(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
void(* glGetShaderPrecisionFormat )(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* glGetShaderSource )(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
const GLubyte *(* glGetString )(GLenum name)
void(* glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* glGetUniformfv )(GLuint program, GLint location, GLfloat *params)
void(* glGetUniformiv )(GLuint program, GLint location, GLint *params)
int(* glGetUniformLocation )(GLuint program, const char *name)
void(* glGetVertexAttribfv )(GLuint index, GLenum pname, GLfloat *params)
void(* glGetVertexAttribiv )(GLuint index, GLenum pname, GLint *params)
void(* glGetVertexAttribPointerv )(GLuint index, GLenum pname, void **pointer)
void(* glHint )(GLenum target, GLenum mode)
GLboolean(* glIsBuffer )(GLuint buffer)
GLboolean(* glIsEnabled )(GLenum cap)
GLboolean(* glIsFramebuffer )(GLuint framebuffer)
GLboolean(* glIsProgram )(GLuint program)
GLboolean(* glIsRenderbuffer )(GLuint renderbuffer)
GLboolean(* glIsShader )(GLuint shader)
GLboolean(* glIsTexture )(GLuint texture)
void(* glLineWidth )(GLfloat width)
void(* glLinkProgram )(GLuint program)
void(* glPixelStorei )(GLenum pname, GLint param)
void(* glPolygonOffset )(GLfloat factor, GLfloat units)
void(* glProgramBinary )(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
void(* glProgramParameteri )(GLuint program, GLenum pname, GLint value)
void(* glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
void(* glReleaseShaderCompiler )(void)
void(* glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* glSampleCoverage )(GLclampf value, GLboolean invert)
void(* glScissor )(GLint x, GLint y, GLsizei width, GLsizei height)
void(* glShaderBinary )(GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
void(* glShaderSource )(GLuint shader, GLsizei count, const char *const *string, const GLint *length)
void(* glStencilFunc )(GLenum func, GLint ref, GLuint mask)
void(* glStencilFuncSeparate )(GLenum face, GLenum func, GLint ref, GLuint mask)
void(* glStencilMask )(GLuint mask)
void(* glStencilMaskSeparate )(GLenum face, GLuint mask)
void(* glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass)
void(* glStencilOpSeparate )(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
void(* glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(* glTexParameterf )(GLenum target, GLenum pname, GLfloat param)
void(* glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* glTexParameteri )(GLenum target, GLenum pname, GLint param)
void(* glTexParameteriv )(GLenum target, GLenum pname, const GLint *params)
void(* glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(* glUniform1f )(GLint location, GLfloat x)
void(* glUniform1fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform1i )(GLint location, GLint x)
void(* glUniform1iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniform2f )(GLint location, GLfloat x, GLfloat y)
void(* glUniform2fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform2i )(GLint location, GLint x, GLint y)
void(* glUniform2iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniform3f )(GLint location, GLfloat x, GLfloat y, GLfloat z)
void(* glUniform3fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform3i )(GLint location, GLint x, GLint y, GLint z)
void(* glUniform3iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniform4f )(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* glUniform4fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform4i )(GLint location, GLint x, GLint y, GLint z, GLint w)
void(* glUniform4iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniformMatrix2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUseProgram )(GLuint program)
void(* glValidateProgram )(GLuint program)
void(* glVertexAttrib1f )(GLuint indx, GLfloat x)
void(* glVertexAttrib1fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttrib2f )(GLuint indx, GLfloat x, GLfloat y)
void(* glVertexAttrib2fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttrib3f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
void(* glVertexAttrib3fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttrib4f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* glVertexAttrib4fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttribPointer )(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)
void(* glViewport )(GLint x, GLint y, GLsizei width, GLsizei height)